MAC-Team

flipped classroomGo to school, listen to your teacher lecture, go home, do your homework.
For centuries, this has been the way that school's been done.
But now, a new model of teaching is turning the traditional classroom on its head. Under the flipped classroom model, students watch lectures at home, online. Class time is reserved for collaborative activities that help reinforce concepts and increase engagement.

The present infographic on the Flipped Classroom has been published by knewton.com. it is mainly focused on the US market, but it translates a a deep coming change in the education sector and in the communication sector as well within the society.

At MAC-Team, we have already been developing successful pilot approaches of the Flipped Classroom in 2013 in the WikiSkills project. Active and collaborative learning can go one step further where the students/learners have an active learning/teaching role, and where the teachers and the other stakeholders (educational governance, companies ...) also get involved and contribute in a new relationship model.

gamification educationGamification has several definitions which are close to each others (see below).
The present infographic on the Gamification of Education has been published by knewton.com.
it is mainly focused on the US market, but it translates a a deep coming change in the education sector and in the communication sector as well within the society.

 

 

 

blended learningBlended learning can refer to any time a student learns in part at a brick-and-mortar facility and in part online. It's a disruptive innovation in education, and one that many schools are employing to increase student learning and engagement while dealing with the realities of public funding.
Other approaches go even further by looking at blended learning by combining various on-line tools/solutions mainly and keeping the face-to-face at a very concise portion or even virtual. In that case blended learning can also be seen as mixing group learning (group teaching by/with the teachers and collaborative learning with/by the students) plus customised monitoring/tutoring 1-to-1 with each student/learner. Even more, as we have been developing in the WikiSkills project, active and collaborative learning can go one step further where the students/learners have an active learning/teaching role, and where the teachers and the other stakeholders (educational governance, companies ...) also get involved and contribute in a new relationship model.

The present infographic on the Blended Learning has been published by knewton.com. it is mainly focused on the US market, but it translates a a deep coming change in the education sector and in the communication sector as well within the society. See as well their other infographic on the "Flipped Classroom".

phonon 350Did you know that sound waves have magnetic properties?

Using the Oakley supercomputer and a very small, frozen tuning fork, Joseph Heremans is rewriting our science textbooks. His computational research team has discovered that phonons — sound and heat particles — yield to magnetic fields.

eu-state-innovation-performanceEurope is closing its innovation gap with the United States and Japan but differences in performance between EU Member States are still high and diminishing only slowly.
European Commission Vice President Antonio Tajani, Commissioner for Industry and Entrepreneurship, said:

"Making innovation happen all over Europe remains a priority if we want to achieve our industrial policy objective: at least 20% of EU GDP coming from manufacturing by 2020. More business investment, a stronger demand for European innovative solutions and fewer obstacles to the commercial up-take of innovations are the key to growth. We need more innovative companies and a growth-friendly framework to bring innovations successfully to the markets".